![]() ![]() Short after, there are two green crates in the road, with the right one containing a spring that leads to a rail. Luckily an extra life shows up early just air dash after the first ramp in the middle of the road. There's also a sun medal hovering over a pair of rainbow rings to the right of the landing point. ![]() Use the spring here and air boost to the mountain on the lake, and the next action stage. With the wall jump shoes it becomes perfectly clear how to reach the air boost shoes at the top of the first mountain. When the fight continues on the street, speed dash robots into them or continue pursuit to force them into walls one more. Use quick step to avoid lasers and pits ahead. The three mini-bosses return, but Sonic's options are limited high up on three rails. ![]() Run all the way to the ramp, where a successful timed event leads to a moon medal, and failure leads to a mad dash from another set of barrels. A shortcut rests at the next selector by using X to propel across the gap instead of up. Use homing attack up the line of flying enemies to reach a timed event, where Sonic winds up on a dizzying rail ride back down the clock tower.Īfter the checkpoint, grind the top rail and hit A on the jump selector for another medal. It's not difficult to get through this section, but going too fast can prove fatal. On the transition there are quite a few platforming elements ahead, so slow down the pace on reaching the first balloon. Use quick step to dodge the spiked barrels ahead, and speed boost through the normal ones. There's a moon medal easily in reach as the roof ends in a series of springs, a wall run, and a return to the streets. Once the path converges into a single wide roof, there's a group of robots to dispatch. ![]()
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